
Over the years i have created countless projects, here are some of the finest...
My Projects
Level Design Projects
Check out my projects where I showcase my ability to create Blockouts, Environmental storytelling, player guidance and many more
"The love I have for level design lies in its ability to control players' adrenaline rushes in fast-paced sequences or evoke determination to solve intricate puzzles. The satisfaction derived from seeing a player overcome challenges and progress through the designed environment is unparalleled. It is this joy that fuels my commitment to pursuing a career in level design."

Project Saber
UEFN | Solo Project
This project explores Radically Non-Linear (RNL) level design through a Sci-Fi prison escape built in UEFN.
I incorporated stealth, combat, and environmental interactions using mutator zones, sequencers, and Verse scripting. Overall, it showcases how RNL design can create structured yet player-driven experiences.

Red Riding Hood
UEFN | Academic Project
This project is a fully structured, “what-to-make” type of level, requiring a more organized and structured approach. While it was challenging at times, the end result turned out well, and I’m genuinely proud of it. The experience gave me a strong understanding of how to design levels based on quests and objectives presented to the player.

The Lost Puzzle
Unreal Engine | Solo Project
I created a simple Puzzle game uing gameplay elements that I created, inspired by AAA titles like Uncharted and the God of War game series. This project showcases my ability to showcase player progression through level design and teach puzzle mechanics at a steady pace. Also attached is the playtesting for proof.
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Technical Design Projects
As a Game Designer, it is important to communicate our ideas, and what better way to prototype gameplay elements and mechanics rapidly. Here are some projects where I showcase my Technical abilities
"My journey in game design began at the age of 9, tinkering with Game Maker software before progressing to Unity and eventually diving into Unreal Engine tutorials at 14. Throughout this journey, rapid prototyping has been my core, allowing me to swiftly bring my game ideas to life for testing and iteration. This is where my passion for technical design stems from – the ability to seamlessly translate my concepts into playable prototypes, empowering me to iterate quickly and refine my ideas before they take shape in the final product."

StarFlight Commando
Raptured (Team Project) | Unity
Star Flight Commando is an exhilarating sci-fi 2D sidescroller that thrusts players into the heart of an intergalactic space adventure. Developed by the talented team Raptured, this game offers a captivating fusion of high-octane action, strategic thinking, and visually stunning landscapes.
Yakshin Vijay - Game Designer - Portfolio



