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Over the years i have created countless projects, here are some of the finest...

My Projects

Level Design Projects

​Check out my projects where I showcase my ability to create Blockouts, Environmental storytelling, player guidance and many more

"The love I have for level design lies in its ability to control players' adrenaline rushes in fast-paced sequences or evoke determination to solve intricate puzzles. The satisfaction derived from seeing a player overcome challenges and progress through the designed environment is unparalleled. It is this joy that fuels my commitment to pursuing a career in level design."

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Shivans Lost Temple

Unreal Engine | Solo Project

I created a level using an Adventure asset pack, transforming block mesh into Environment Art. I also used level design principles like player guidance, affordances, level layouts, scene composition, encounters, and objectives.

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Project Saber

UEFN | Solo Project

This project explores Radically Non-Linear (RNL) level design through a Sci-Fi prison escape built in UEFN. 
I incorporated stealth, combat, and environmental interactions using mutator zones, sequencers, and Verse scripting. Overall, it showcases how RNL design can create structured yet player-driven experiences.

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Red Riding Hood

UEFN | Academic Project 

This project is a fully structured, “what-to-make” type of level, requiring a more organized and structured approach. While it was challenging at times, the end result turned out well, and I’m genuinely proud of it. The experience gave me a strong understanding of how to design levels based on quests and objectives presented to the player.

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Astro Odyssey

Custom Engine | Arkham Games(Team Project) 

Astro Odyssey was created by 9 member team for our academic project,
I was responsible for the Puzzle design, Encounter Design, and creating Prototypes for programmers  

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The Lost Puzzle 

Unreal Engine | Solo Project

I created a simple Puzzle game uing gameplay elements that I created, inspired by AAA titles like Uncharted and the God of War game series. This project showcases my ability to showcase player progression through level design and teach puzzle mechanics at a steady pace. Also attached is the playtesting for proof.

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The Last Man Flying

Unreal Engine | Solo Project

Last Man Flying is a first-person shooter that gives an eerie sense of gameplay
I created this project to showcase my Level and Technical design skills. 
A balanced level with AI functionalities. 

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Technical Design Projects

​As a Game Designer, it is important to communicate our ideas, and what better way to prototype gameplay elements and mechanics rapidly.  Here are some projects where I showcase my Technical abilities

"My journey in game design began at the age of 9, tinkering with Game Maker software before progressing to Unity and eventually diving into Unreal Engine tutorials at 14. Throughout this journey, rapid prototyping has been my core, allowing me to swiftly bring my game ideas to life for testing and iteration. This is where my passion for technical design stems from – the ability to seamlessly translate my concepts into playable prototypes, empowering me to iterate quickly and refine my ideas before they take shape in the final product."

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SuperHero Project

Unreal Engine | Solo 

I created a superhero character with diverse abilities from scratch using Unreal's Visual Scripting (Blueprints). This page will showcase the development process and the gameplay features I designed.

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The Lost Puzzle 

Unreal Engine | Solo Project

In this project, i created gameplay puzzle elements and tools that assist level designers (me) to fasten my process

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The Last Man Flying

Unreal Engine | Solo Project

For this project, I created different types of AI NPCs and gameplay elements, with the help of Unreal's visual scripting and Behaviour trees

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StarFlight Commando

Raptured (Team Project) | Unity 

Star Flight Commando is an exhilarating sci-fi 2D sidescroller that thrusts players into the heart of an intergalactic space adventure. Developed by the talented team Raptured, this game offers a captivating fusion of high-octane action, strategic thinking, and visually stunning landscapes.

Yakshin Vijay - Game Designer - Portfolio

YakshinVijay - Game Design - Portfolio

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