
High Moon Studios | Activision
Level Design Intern Summer 2025
Overview
During my internship at High Moon Studios, I worked on Call of Duty: Black Ops 7, focusing on level design, iteration, and post-production polish. My contributions spanned creating playable spaces, rapid prototyping, and supporting the team with bug fixing and design adjustments. This experience gave me hands-on exposure to AAA development pipelines, cross-disciplinary collaboration, and iterative design at scale.
Gameplay Video
While respecting NDA, my contributions can be illustrated through shipped missions I assisted with:
Mission: Distortion
Mission: Suppression
Note: My primary role was assisting with pre-production polish, bug fixing, minor gameplay adjustments, and playtesting, while also designing my own level internally focused on rapid prototyping and core level design.
​Key Responsibilities
-
Player Flow & Pacing: Smooth spatial transitions, minimized abrupt turns, guided player navigation.
-
Visual Guidance: Consistent blockmesh usage and visual cues for clarity.
-
Rapid Iteration: Prototyped new layouts, tested ideas, and integrated feedback quickly.
-
Attention to Detail: Polished combat spaces, minor gameplay tweaks, and environment refinements.
Workflow & Tools
-
Proprietary in-house tools for level design.
-
Playtesting sessions to gather and analyze player behavior.
-
Bug tracking and post-production documentation.
-
Light scripting for environmental and gameplay elements.
Team Collaboration
-
Worked closely with fellow level designers, artists, and engineers.
-
Presented layouts, pitched iterations, and incorporated cross-disciplinary feedback.
-
Learned to communicate design intent clearly and adapt based on technical constraints.
Key Learnings
-
Iterative design at AAA scale enhances player experience significantly.
-
Cross-disciplinary collaboration is essential for cohesive level and gameplay design.
-
Observing and analyzing player behavior leads to actionable design improvements.
-
Rapid prototyping and structured feedback are crucial for refining gameplay systems.
Dev log
This internship strengthened my skills as a generalist designer, capable of taking ownership of levels from ideation to polish while collaborating effectively with a AAA team. It also gave me valuable insight into the realities of shipping content at scale and the professional expectations of AAA production pipelines.
+1(425) 340-4264