
Hey there...
I am Yakshin Vijay, currently Student at DigiPen Institute of Technology, immersed in the Bachelor of Arts Game Design program. With a passion for gaming since age 9, specializing in level and technical design, with experience across AAA, academic, and personal projects. I thrive at the intersection of creativity and systems thinking, whether it’s building radically non-linear levels, prototyping mechanics, or polishing gameplay flow. I am passionate about crafting memorable player experiences that balance fun, clarity, and depth
SKILLS
-
Level Layout
-
Block Meshing
-
Level Pacing
-
Encounter Design
-
Technical Prototyping
-
Visual Scripting
-
C#
-
3D Modelling
-
PlayTesting
-
Design Documentation
Tools
-
Unreal
-
Unity
-
Photoshop
-
Figma
-
Maya
-
Blender
-
GitHub
-
Visual Studio
-
SVN
-
Perforce (P4V)
-
Jira (production)​
My story so far....
Things I do beyond the controller
For the longest time, video games were just my hobby; now they’re my career. Ever since that shift, I’ve been exploring new things, growing as a person, and having a lot of fun along the way. I’m not just a designer; I’m someone who loves good vibes, great company, and meaningful experiences, both in and outside of games.

Unmute if you want to listen to the Old Ye




