Yakshin Vijay
Level Designer
Professional Project
Latest Project
Monastery
Third-Person Adventure
Solo Project | Unreal Engine 5.8
A wide-linear abandoned monastery level focused on cinematic pacing, vertical progression, environmental storytelling, and third-person combat. Players ascend through layered courtyards and traversal encounters toward a cathedral, using landmarks, modular architecture, and cover-driven gameplay to deliver an Uncharted-inspired finale
Featured Projects
Red Riding Hood
Solo Project | UEFN
Mision and Quest
Project Red Riding Hood is a mission and quest-based academic project developed over three months. I was provided with a mission and quest book that outlined specific constraints and design guidelines. Based on these, I created a complete playable level from scratch, handling all aspects of pre-production, blockout, and scripting.
Project Saber
SCI-FI Radically Non-Linear Level Design| UEFN | Solo Project
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This project explores Radically Non-Linear (RNL) level design through a Sci-Fi prison escape built in UEFN.
I incorporated stealth, combat, and environmental interactions using mutator zones, sequencers, and Verse scripting. Overall, it showcases how RNL design can create structured yet player-driven experiences.

