
Last Man Flying
Solo Project| Unreal Engine| First Person Shooter
Last Man Flying is First person shooter that gives an eerie sense of gameplay
I created this project to showcase my Level and Technical design skills.
A balanced level with AI functionalities.
Full Gameplay
Technical Design
Tools
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Unreal Engine 5
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Blueprints
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AI behavior tree
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Material editors
Task Overview
This project is a 3D sci-fi shooter. The most important contributions I made are the companion and enemy AI. I also made the Weapon blueprints, Hit target, Doors.
Technical Design Contributions
01
Companion AI
Companion guides the player to their destination. Once the player reaches the final destination, the Companion will begin Following the player
02
Roaming AI
The AI selects a random location, travels to that location and then waits. This process is repeated continually.
03
Chases Player
When the AI locates the player, it will start chasing them.
Technical Design Process
Enemy AI
Companion AI
Level Design
Tools
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Unreal Engine 5
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Photoshop
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My notebook
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Windows paint
Task Overview
I wanted to create an eerie sci-fi-themed spaceship level where drones have taken over. A fellow companion is leading us to the perfect weapon of destruction to disintegrate the enemies.
Quick look at the level
Level Design Process
Level Layout
Level White Boxing
Initial setup
I start by using the Level Layout to place basic blocks and color-code them for my future reference. Then, I add all the technical assets I have created into the world and see if the pacing and engagement match what I had envisioned in my notebook.

MASS Entitites creation
Although the assets I had for this project were excellent, they were not appropriate for the level I created.
Therefore, I used individual props and converted them into separate entities, replacing the original blocks I had created in the initial phase.
I also modeled some of the props myself.


Finishing Touches
I started decorating my level with props i created using blender.
