
Star Flight Commando
by Raptured| Unity| Engine| 3 person Team| 4 months to GOLD
Star Flight Commando is an exhilarating sci-fi 2D sidescroller that thrusts players into the heart of an intergalactic space adventure. Developed by the talented team Raptured, this game offers a captivating fusion of high-octane action, strategic thinking, and visually stunning landscapes.
Team Roles
Level Designer
Crafting game levels was one of my most rewarding responsibilities. I had the honor of shaping diverse, immersive landscapes—from asteroid fields to alien cities. Each level was a canvas for me to paint, adding wonder and excitement. My goal was for players to not just face challenges but to become part of a captivating narrative.
Tech Designer
As a tech designer, I crafted the game's mechanics and systems, ensuring seamless functionality and depth. From behind-the-scenes algorithms to starship physics, I laid the foundation for "Star Flight Commando" to be not just visually stunning but technically robust.
Playtesting
Taking on the role of playtesting, I fine-tuned every aspect for both the team and players. My aim was to identify issues and enhance the player experience. The feedback received wasn't just notes; it was a commitment to make "Star Flight Commando" an unforgettable adventure for gamers.
Gameplay
My contribution
As a key member of the project, my role encompassed various technical aspects of the game's development. This included working on spaceship mechanics, enemy behavior, collision handling, and character animations. Additionally, I contributed to player abilities. In the realm of level design, I designed challenging obstacles and a memorable boss encounter, enhancing the overall gameplay experience.
Player
Player movement
Player parry system
Player attack
Enemy
Turret Enemy
Moving Enemy
Space Mines
Boss

Animation
Sprite Animation
Boss Animation
Death Animation
Level
Lazer Maze Level
Boss Battle (Layout)
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